

#Dcommander trojan how to#
Tackling design research, we discussed how to best show how our world functions though minute details in the designs of the ships and the clothing of our characters.

It turned around quick though as we talked about what inspired us and how we were tackling the designs for Icebreakers. He wasn’t too sure what he could add to the table as a traditional artist, but was very excited to see what we were doing. To top it off, she gave us boatloads of extra resources to examine! (Check them out down at the bottom!)įor the final session of the week, an early riser once again, we got to talk and discuss Icebreakers with Kim Jung-Gi himself. We specifically looked at the emotional core of the story, consciously writing dialogue, adding tension, and how to get to the hook of the story, and how we could further emphasize it through some exercises we did together with Vani. The 2nd mentorship, this one with the amazing Vani was an absolute doozy! We came in with our finalized script, which we knew would be the main thing we were tackling this mentorship and we came out with a stronger realization of how well we were on our path to making a great story. It was something we were already tinkering with, but getting the extra emphasis on it gave us some extra food for thought!

A lot of our talk was centered around hammering out the gameplay experience, such as spacing of the comic panels, user controls, the pros and cons of Skeuomorphic design, and accessibility for different types of users. VR tends to be a bit finicky, so making sure people are enjoying themselves watching these pirates while not getting seasick themselves. We started off with Sally Slade giving us a few tips and tricks on making sure the viewers will stay comfortable while experiencing Icebreakers.
#Dcommander trojan full#
It was tricky to figure it out and make it a suitable length so we can show YOU a full narrative and get these loveable misfits a bit better! More on this as we talk about our mentorships this week! This is all fine and dandy, but there’s no Icebreakers without all the mechanics going on behind the scene! With mechanics we mean the tools you will also be able to use at the end of the Icebreakers to make your own VR comics! Our production is running at a high, but we can tell you one thing: The best is yet to come.īut hey! There were also mentorships this week and they were AMAZING! The lineup for this week: The amazing Sally Slade, Saraswathi Vani Balgam, and Kim Jung-Gi! A trifecta of tech, story, and art respectively, so we had ample reason to be excited. We also settled on a story with Icebreakers after dozens of ideas. We wish a warm tribe welcome to The Captain, his First Mate, their Mechanic, and finally their pursuer, the stately and intimidating Commander Tiberius! We got all our character designs done! We can’t wait to show off some of them, especially since we fully completed another 3 characters and one of them as a sculpt. We’re at the end of week 4 already, y’all! Can you believe it? We’ve been working our (pirate) booties off and oh boy, Icebreakers is really starting to take shape! You know the drill! A boring predictable adventure is no adventure at all!
